KILLMAGE 1.2.0 Update


Today we've put out an update for KILLMAGE that allows custom colors, something of an "proper" ending, and minor changes/fixes galore!

KILLMAGE Update 120 01

Additions:

  • added new lines of text after killing the Immortal
  • added the ability to use custom colors
  • added two new color options
  • added slightly more system stats
  • added an option to mute the game when out of focus
  • added a new secret weapon

KILLMAGE Update 120 1

Changes:

  • updated Unity version
  • changed description of hyper mode to better clarify the effects
  • changed the controls menu to individually list movement rebinds
  • changed several minor UI components
  • changed an easter egg a bit
  • slightly improved color switching time

KILLMAGE Update 120 2

Fixes:

  • fixed a null reference error if starting game without a controller
  • multiple fixes with the opening scene when booting game for the first time
  • finally ACTUALLY fixed staff projectiles not correctly aligning with FOV

KILLMAGE Update 120 3

Just like always we thank everyone for the support. Also we lied in the past update, this time we actually won't be putting out more updates for KILLMAGE, unless something horribly game-breaking is found. Have a great day.

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Files

KILLMAGE 1.2.0 - WINDOWS 31 MB
36 days ago
KILLMAGE 1.2.0 - MAC 43 MB
36 days ago
KILLMAGE 1.2.0 - LINUX 34 MB
36 days ago

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