Somerholm 1.2.0 Update


This is update 1.2.0 and we have been at work on some things, kinda, well sort of, definitely not busy playing Zelda.

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Particle Effects Galore

To kick things off with this update we have added/extended a wide number of particle effects in the game, including but not limited to: a player trail (visible both in-game and on the map), extended walking effects, replaced wind effects, new breathing effects when it's cold out, semi-random whirlpools to the water, new water splashes, and last but not least a variety of uncommon insects.

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Time And Weather Extension

More times of day have been added for further variation and time of day colors have been made more consistent. Wind effects have also been changed so that the player is "pushed around" by wind a bit more. To accompany weather, seasons, and times of day we also added a basic temperature system to monitor how hot/cold the player currently is. A bit of a sidestep to the normal weather mechanics, we have also added a gravity changing mechanics where some islands will have more or less gravity, while this is not the largest addition it should help to make certain islands feel different. To better monitor these changes and more we also added new UI components to show the weather/time of day/gravity level.

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Vegetation Extension

We have also added several new smaller vegetation models with different levels of rarity, coming up to doubling the total amount of vegetation. We have also added new sound effects for some that were missing, recolored trees for autumn/winter seasons, and re-scaled all vegetation to be a bit more "normal" sized compared to the player. Different tree types now have different drops when interacted with and can randomly drop items when being approached from a distance.

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Player Movement Changes

Some changes to the player have also been made, and while not as large of a change as the others, they are still worth note. The player has been made overall weightier and slightly slower. The player options under the gameplay section have also been removed as a couple of them were pretty pointless and the others were reworked into new gameplay mechanics. Player height is now a camera option to adjust camera height, and player jump height is now a "hold the jump button down" gimmick where the longer it is held the higher the player jumps.

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Miscellaneous

Finally we have arrived to the miscellaneous section with, as always, a range of oddities. With this update we have added some basic fire mechanics, allowing the player to light found fire-pits, as well as allowing them to turn sticks into small fire-pits of their own. The new fire system also plays into the new temperature mechanic as when the player is near them they will warm up over time. The map has also received some love here with being made much cleaner and the larger map actually being larger and showing more to the player. The map clouds have been reworked as a part of the particle effects overhaul and new semi-permanent clouds will stay on the map even after the player have discovered that area.

We know it's been a few months since the last update, but we got caught up updating one of our other games (Slave RPG) and then caught up playing some hit new releases, so whoops. But of course we would like to thank everyone for the support as always, take care, and see you next time!

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Files

somerholm 1.2.0 - windows 122 MB
Jul 02, 2023
somerholm 1.2.0 - mac 123 MB
Jul 02, 2023
somerholm 1.2.0 - linux 126 MB
Jul 02, 2023

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